Planned Features
Gameplay rendering
- Other spinner textures (currently only the spinner approach circle is rendered)
- Note lock indicator (probably just a shake animation like in osu!)
- Improve performance
- Option to disable hit circle explosion animation
Gameplay audio
- Hit sounds and other effect sounds (such as combo breaking)
- Fix audio off sync issue somehow
Analysis tools
- Key hit overlay + note sheet combined
- Edge hits detection
- Heat map (maybe using heatmap.js)
Gameplay simulation
This refers to the very fast heuristic algorithm that allows simulating the game play (even longer ones) within a second:
- Setup test automation
- Spinner simulation (currently it's always judged as 300 regardless you missed or not)
- Fix double tap bug
- Fix certain edge cases
Lower priority:
- ScoreV2 support
- pp-related stuff
Others
- Jumping to next "combo break" (miss / slider break) event as a shortcut or similar
- Full screen